Pechorin Maxim - Game Designers Diary. How to start publishing instead of dreaming. For 3 game design documentation стр 2.

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Find core game cycle

What is the main goal for the player. To catch them all?


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Did your game need currency?

Hard, soft? Experience can be currency too.

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How will player progress?

Will he level up or polish his skill?

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PVE mechanics and features

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