Noon Jeff - Pixel Juice стр 27.

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A tramp, seemingly blind, was holding out a battered tin cup. Janus took some money out of his pocket, a random amount, and stuffed it into the cup.

Then, ducking down a dingy back alley, he found himself entering a strangely peaceful world. The alleyway was tiny, barely wide enough for one person to squeeze down. A series of locked steel doorways studded the walls, the locked fire escapes of the various strip joints. Rubbish bins overflowed with mounds of pulpy detritus. Halfway down the passage, a beaded curtain clacked sullenly below a sputtering neon sign that had once spelled PARLOUR OF FETISH, but now spelled LOUR OF FETI.

Janus looked back to the end of the alley, where the people thronged and sang and waited for the bells to ring. All of it seemed distant, and of little import as he turned back to the doorway. The strung beads swayed slightly, as though inviting custom. Quickly, before he could change his mind, the former pop star entered the parlour.

'Mr Fontaine, I presume?'

All was darkened purple within, and the thick scent of incense hung over a deeper, more rancid smell, barely cloaking it. Janus waited for his eyes to adjust. 'Do you recognize me?' he asked of the voice, whose owner could not yet be seen.

'No. I assumed it was you.'

Now a figure, a man, an old man, emerged from behind a low counter. He was carrying a book, a ledger of some kind. 'You have made an appointment,' he announced, in a voice as smoky as the room.

'Appointment? No I'

'Oh, it's all down here.' The old man had opened the book, was running a finger down a page. 'Mr Fontaine. Eleven-thirty p.m. You are slightly late, but never mind. Shall we choose?'

'Look I'

'Quickly.

Which shall it be? One, two? Three, four? Five or six?' The man was gesturing in turn to each of six doorways, all of them hidden behind velvet curtains. 'You have the payment, I presume?'

'Yes, I have it here.' Janus took out his wallet. Once again he felt the pull of circumstance. 'How much will it cost me?'

'Well that depends, of course, on which booth you choose. Each is quite delightful, in its own way. And together they offer every possible desire. Will it be submission, or domination? The English vice, perhaps? Bondage is always popular, whereas the animal is a more select taste. Or else you are a user of criminal devices? Which will it be, I wonder?'

Janus looked at each of the booths in turn, trying to make his mind up. His eyes, filled with the incense, started to water. The room seemed to revolve slightly, as though on a slow treadmill. Another doorway, another curtain appeared beyond the first six.

'What's behind there?' he asked.

'Ah, booth number seven. You truly are a connoisseur, Mr Fontaine. Perhaps it is beyond your means?'

Janus opened his wallet, took out all the money that remained. This substantial roll of cash he silently handed over. The man smiled, gently, as he flicked through the notes. 'You have chosen wisely. Please, enjoy'

Janus walked, slowly, over to the seventh booth. Distantly, as though from another country, another time, he could hear the chimes of midnight, the cheers of the crowd, the dull whiz and pop of fireworks. Hesitating only for a second, he pulled back the curtain, and stepped through.

PIMP! - THE BOARD GAME

(text begins)

CONTENTS
London;

INTRODUCTION

· Each player has a different objective, which they may undertake alone, or by forming alliances with other players.

· Movement around the board is governed by the throw of the dice, or by utilizing any stamina points they may have won during play.

· The winner is the first player to reach their given objective, or to find themselves the last player alive.

RULES OF PLAY

· Each player starts the game with the following amounts of money: the Pimp receives ?100; the Pro ?50; the Punter ?200; the Pig ?1,000. The rest of the money forms the Bank. Money can be lost or gained during play, depending on the skill of the player. If any player's resources dwindle to zero, they are deemed to be out of the game, unless they can persuade any of the other players to lend them money.

· All players receive 6 sexual stamina points to begin with. These may be supplemented by certain Pleasure cards, or else gained by visiting the Drug Dealer's pad. If a player's sexual stamina drops to zero, they are deemed to be out of the game.

· All players receive 2 Fetish cards to begin with. Others may be gained during play.

· Pleasure and Punishment cards are to be taken up whenever a player lands on the designated squares (the telephone booths), or when forced to take them by another player. All actions described on these cards must be undertaken immediately, unless the player can 'buy' his or her way out of it. Fetish cards, however, can be used as desired, as long as the player has the required sexual stamina.

· To successfully complete an objective, the winning player must get back safely to the correct starting location.

OBJECTIVES
all

· The Pro must get through the night with her initial resources intact, and without being arrested by

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